Pablo Muñoz Gómez

Art Director

Based in NL

About

I'm a 3D concept and character artist with a passion for education. I love crafting compelling visual narratives and designs that tell a story, and I enjoy sharing what I've learned through resources to help other artists grow.
Work

This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.

Marée Turquoise

This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.

This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.

The Nemorion

This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.

Here’s the quick character concept I made for the free ZBrush Concept Spring workshop. I kept the tech side light and instead focused on strong forms, a clear silhouette, and a balanced mix of details and colour.

Avirik

Here’s the quick character concept I made for the free ZBrush Concept Spring workshop. I kept the tech side light and instead focused on strong forms, a clear silhouette, and a balanced mix of details and colour.

Testimonials

Will Tait

"Finding Pablo’s UZG course was a blessing. Now I am learning the fundamentals necessary to realize my vision."

Aurélien Oger

"I was directly put at ease by the methodology and Pablo's way to deconstruct the software to make it accessible to us. It changed my way to see ZBrush and will be a wonderful asset in the future."

Javier Furquez

“Pablo is, without a doubt, the best learning experience that I've had in my career, his way of structure the classes and the organisation is perfect..."

Chris J. Brindley

"Pablo's style of teaching is amazing, he has a way of getting complex ideas to stick in your brain."

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