I worked as a concept artist with Archetype Entertainment on Exodus, designing creatures, characters, and other bits for the game. Working closely with Art Director Jeremy Cook, I explored visual ideas guided by strong world building and clear artistic direction, while still having plenty of room to experiment. A particularly inspiring part of the process was receiving short descriptive excerpts from Peter F Hamilton, which provided a rich narrative foundation for imagining the beings that inhabit this universe. It was a deeply creative experience where storytelling and design went hand in hand.
I worked as a concept artist with Archetype Entertainment on Exodus, designing creatures, characters, and other bits for the game. Working closely with Art Director Jeremy Cook, I explored visual ideas guided by strong world building and clear artistic direction, while still having plenty of room to experiment. A particularly inspiring part of the process was receiving short descriptive excerpts from Peter F Hamilton, which provided a rich narrative foundation for imagining the beings that inhabit this universe. It was a deeply creative experience where storytelling and design went hand in hand.
This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.
This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.
This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.
This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.
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