This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.
This is a simple 3D scene I put together to test some of the stylisation filters in Substance 3D Painter. The aim was to give it a painterly look so the whole setup feels more like an illustration. I also used these assets in a collaboration with Adobe for a video, where I broke down the different filters I used and how I applied them.
This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.
This is a quick 3D concept of an abyssal creature I designed as an example piece for the Creatures of the Deep art contest I'm running. The goal was to explore something strange but elegant… a passive, observant lifeform drifting through the deepest parts of the ocean. Sculpted and detailed in ZBrush with render passes from Maverick Render, and a quick paintover to push the final illustration.
Here’s the quick character concept I made for the free ZBrush Concept Spring workshop. I kept the tech side light and instead focused on strong forms, a clear silhouette, and a balanced mix of details and colour.
Here’s the quick character concept I made for the free ZBrush Concept Spring workshop. I kept the tech side light and instead focused on strong forms, a clear silhouette, and a balanced mix of details and colour.
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