Pablo Muñoz Gómez

Art Director

Based in NL

About

I'm a 3D concept and character artist with a passion for education. I love crafting compelling visual narratives and designs that tell a story, and I enjoy sharing what I've learned through resources to help other artists grow.
Work

A quick ZBrush sketch with polypaint of a dragon head using the Scale Brushes Packs to blockout and detail the base. The render is from Marmoset TB5 and a bit of compositing in Procreate.

Dragon Sketches

A quick ZBrush sketch with polypaint of a dragon head using the Scale Brushes Packs to blockout and detail the base. The render is from Marmoset TB5 and a bit of compositing in Procreate.

This is a reptile creature I put together while developing a new pack of custom brushes focused on scales and reptile skin. The idea was to create something that could hold a mix of different surface types so I could properly test the brushes in a real context. So this ended up being a blend of crocodile, snapping turtle, and iguana… pulling features from each to explore variation in scales, plates, and transitions.

Tortuana

This is a reptile creature I put together while developing a new pack of custom brushes focused on scales and reptile skin. The idea was to create something that could hold a mix of different surface types so I could properly test the brushes in a real context. So this ended up being a blend of crocodile, snapping turtle, and iguana… pulling features from each to explore variation in scales, plates, and transitions.

Karnax was developed during a live workshop inside The Extra Mile course, evolving across the 8 live sessions from early concept sketches into a fully realised character together with the TEM students. The goal was to demonstrate how a strong narrative foundation can directly inform design decisions, anatomy, surface detail, and overall presence. Throughout the process, we explored how story, biomechanics, and visual language can grow together, using Karnax as a case study to show how a character can emerge organically when concept, sculpting, and storytelling are treated as a single, unified workflow.

Karnax

Karnax was developed during a live workshop inside The Extra Mile course, evolving across the 8 live sessions from early concept sketches into a fully realised character together with the TEM students. The goal was to demonstrate how a strong narrative foundation can directly inform design decisions, anatomy, surface detail, and overall presence. Throughout the process, we explored how story, biomechanics, and visual language can grow together, using Karnax as a case study to show how a character can emerge organically when concept, sculpting, and storytelling are treated as a single, unified workflow.

Testimonials

Will Tait

"Finding Pablo’s UZG course was a blessing. Now I am learning the fundamentals necessary to realize my vision."

Aurélien Oger

"I was directly put at ease by the methodology and Pablo's way to deconstruct the software to make it accessible to us. It changed my way to see ZBrush and will be a wonderful asset in the future."

Javier Furquez

“Pablo is, without a doubt, the best learning experience that I've had in my career, his way of structure the classes and the organisation is perfect..."

Chris J. Brindley

"Pablo's style of teaching is amazing, he has a way of getting complex ideas to stick in your brain."

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