Hey guys! I had some time this weekend to work on the reflection shader for the Multi-Eye tool.
I’m sharing the version of the shader that gave me the best results using ZBrush BPR. All you need to do is assign the reflection shader to the “Eye_shine” (second subtool) From the Multi-Eye tool and tweak the transparency settings as well as the shader attributes.
I made a quick video tutorial to get you started but its a super simple process. Anyway, I hope you guys find it useful… CLICK HERE to download the material:
The video tutorial: