So I have been doing a lot of testing of my skin shader with the Infinite Realities head scan and got to a point that I was relatively happy with, so I decided to test the material on some of my old models and see how consistent the shader was.  I was expecting to get very different results mainly because, in my experience, the SSS pass will vary a lot depending on the model,but with little tweaking I managed to get something interesting with the SINGLE PASS render process I have been developing.

You guys might haveseen this guy before (The Sailor). All rendered withing Zbrush using BPR render in a SINGLE PASS



sailor single pass


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